![]() ![]() Using Stiffness values of 100% or above will ensure this.Ĥ. Also common fabric is rather stiff (will not elongate much when pulled). In Clothilde this is reflected by the Flexion setting. You can easily bend it to small radiuses. Make sure the collider is round enough so you don’t see the underlying structure through the cloth.ģ. In a HN even a very low poly model will look smooth and fine, but the cloth collision will only work on the real polygon mesh, not on the HyperNURBS. Usualy beveling or the use of a beveled proxy is the better way.Ģ. ![]() You can either bevel the table or use (much) higher subdivided cloth. This becomes very visible when doing the old cloth on a table routine. ![]() If you want small creases you will need higher subdivisons, for anything else try to make the cloths polygon size as big as possible while still beeing able to bend enough for the needed purpose.ĭon’t forget, a single polygon can not be bend. Don’t use specular materials if you don’t want a rubber like lookġ. Make the eps settings depending on the object sizeĥ. For fabric use very small flexion and high stiffness valuesĤ. Make sure the collider has enough definitionģ. Only make the cloth mesh as dense as neccesaryĢ. These basic rules were generously sampled from “ ġ. ![]()
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